I had fun but it stops getting harder at some point and you just curb-stomp everything as soon as you get the lightning bolt. There's also a few other problems:
- The big orange "boss" enemies stop shooting completely once you get far enough.
- The "boss" enemies also deal barely any contact damage to your character, so you can just stay inside their sprite and take them down without effort. I think this also applies to the big red enemies.
- Both the red and orange enemies keep moving while the game is paused.
- Your character's hitbox is bigger than its sprite which I really dislike, especially in shoot 'em up games.
Also it seems like you intended for this game to be played in the browser, which doesn't happen. I had to download the game and open "index.html" in my browser (Firefox) which didn't even work (WebGL not supported in file:// urls) until I messed with the config.
Otherwise it's a fun little game. The explosions and other special effects look good and shooting stuff is satisfying.
Sadly this is my first take on deploying a Unity game on browser, and while it was deployed successfully on the company's website where I took my internship, I didn't know there would be problems when other people are playing it.
I might continue this game in the near future but will change the characters and all back to the ships-only player design from this game's old version, Critical Mass, because I don't have the license to use the character models and their company logo anymore. And I might revert this back to a .exe program instead of a browser game until I learn more about deploying in browser/html.
I'm still learning on how to do things way better than how I did things in this game so thank you for all the feedback on this game! I really appreciate it and I'm really happy that you had fun while playing it. It really means a lot to me. I'll have to note all of the things that you listed on my to do list when I come back to this game. :D
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I had fun but it stops getting harder at some point and you just curb-stomp everything as soon as you get the lightning bolt. There's also a few other problems:
- The big orange "boss" enemies stop shooting completely once you get far enough.
- The "boss" enemies also deal barely any contact damage to your character, so you can just stay inside their sprite and take them down without effort. I think this also applies to the big red enemies.
- Both the red and orange enemies keep moving while the game is paused.
- Your character's hitbox is bigger than its sprite which I really dislike, especially in shoot 'em up games.
Also it seems like you intended for this game to be played in the browser, which doesn't happen. I had to download the game and open "index.html" in my browser (Firefox) which didn't even work (WebGL not supported in file:// urls) until I messed with the config.
Otherwise it's a fun little game. The explosions and other special effects look good and shooting stuff is satisfying.
Thank you for trying out the game!
Sadly this is my first take on deploying a Unity game on browser, and while it was deployed successfully on the company's website where I took my internship, I didn't know there would be problems when other people are playing it.
I might continue this game in the near future but will change the characters and all back to the ships-only player design from this game's old version, Critical Mass, because I don't have the license to use the character models and their company logo anymore. And I might revert this back to a .exe program instead of a browser game until I learn more about deploying in browser/html.
I'm still learning on how to do things way better than how I did things in this game so thank you for all the feedback on this game! I really appreciate it and I'm really happy that you had fun while playing it. It really means a lot to me. I'll have to note all of the things that you listed on my to do list when I come back to this game. :D